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There are a few possibilities as to how the DK will tank

1. buffed dodge/parry stats: no shield means 20-30% avoidance lost and since DK's will likely not get huge stam pools or armor like druids they will need talents to maximize this.
2. Their tanking tree might contain a huge buff to their stam ala the paladin 26% stamina bonus with kings up. This would still have to be coupled with some sort of heightened parry/dodge build.
3. their tanking summons will somehow benefit their armor/ defensive stats like a bone shield of sorts.
4. Their tanking tree will NOT be their dps tree, for obvious reasons.

Hunter talent build 0/45/16

Hunters have been underrepresented in the Arena until recently, but they've been a staple in battlegrounds for a long while, so it's nice to see them finally gaining a foothold. Today's build focuses on increasing stamina, survivability, ranged damage, and picking up a few nifty utility skills. This is definitely more of a PvP build, and as such you'll want gear that maximizes your ranged attack power, resilience, and stamina to support it. Once you're geared up though, this build should serve you quite well.

One thing this build doesn't include that I'm curious to hear your thoughts on is Improved Arcane Shot. It seems like with the new dispelling power of this shot, you'd want to take this talent but I can't find 5 points to spare for it from anywhere. Perhaps that's why I haven't seen too many builds that have it, but I'd like to hear your thoughts. Is it worth it, or is it more situational? Better in some brackets but not in others? These are some of the questions I'm hoping you can help me answer (because honestly, I don't PvP on my Hunter... I PvP with my Warlock). Read on for my dissection of the 0/45/16 build!

Blood Pact: Why we Lock

Between Arenas, V'Ming spends his time as a lock laughing ominously in AV, tanking Olm with his own minions and pondering troll fashion from Zul'Aman. He's recently started to plumb the depths of SSC with his 0/21/40 build and bragging about 8k shadow bolts.

I've been playing my Warlock main since forever. While some guildies have kept themselves busy by bring their fifth or sixth toon through Karazhan attunement, I've been content pottering around with my warlock, dipping into alts only when there aren't any groups or raids going on.

Mana Drain Nerf: who gets most

According to the PTR, mana drain effects will now be reduced by resilience. This is complete and utter bull#*!#. With the vast majority of players sporting 400+ resilience, all mana drains will be cut back by 20% or more. And who gets *!!@ed the most? Priest? No, they still provide reliable healing, pain suppression, and power infusion. Warlocks? No, they still bring spamable cc, curse of tounges, considerable dps, and can out last anyone because life tap is ridiculously unbalanced. The real losers are hunters. We are brought to arena for one thing, and one thing only, viper sting. So you have essentially taken a class which already has troubles in arena in terms of the % of hunters who have broken the high rankings, and buffed classes which already DOMINATE the overall arena scene, especially in small scale play.

FFXI endgame vs WoW endgame

FFXI's endgame, for me, was the twice weekly dynamis followed by sitting in Sky/DA HNM camping for 3 hours at a time (if you knew the last time killed...) which could mean during normal playing time or it could mean in the middle of my work day which means I'm S.O.L. for even trying to see the mob I want to kill for a week due to the rotation of the spawn cycle.

Wow's endgame is almost all in instances (think dynamis) in that you have your own copy of the area for you and your group. Timers are from one day (heroic instances) to a week (Karazhan-10 man and upwards).

World of Warcraft Acronym and Shortform List

Contents:

(1) General Conversation
(2) Trading
(3) Grouping
(4.2) The Burning Crusade (NEW!)
(4) Outdoor Geography and cities
(5) Dungeons and Raids
(6) PvP and Battlegrounds
(7) Abilities, Spells and Speciliazations
(8) "L33T" terms

I like videos that are entertaining

I like videos that are entertaining, original, and funny. I don't need to see a bloke showing off his ability to pawn some lowbies, or how awesomely high their crits are. Big deal. However, I'm impressed by feats that are thought of to be impossible, like the Warlock taking on the Headless Horseman by himself. Guides to tackle a certain difficult area (like capturing a Worg Pup alone) are welcome, as long as they try to be informative and not merely showing off. But for the most part I like the videos that can make me laugh. Like the two music ones that Elly and Dhoum linked to. :)

how to respond to this topic

I am not even sure how to respond to this topic so I will just go with what Tikki said but will add some of my own. The whole design part I don't understand and really just feel this is more of a troll topic of some disgruntled child. And the games graphics while not the top of the line are decent looking if you have a good system and have the settings turned up (like any game) though of course its not the most top of the line but thats intentional so that almost anyone can play this game (and why it has over 9 million players). And buying a character well thats pretty sad. How you can't judge a game on that at all since you skipped a large portion of the game and probably didn't even experience much at 70 since people tend to be able to tell who bought their account and not group with them. I really wonder how much you played at 70 other then just looking at the character.

I hit the level where I can get icelance

From my other characters points of view frost is a pain to go against due to the utility of the elemental and the slowing effect. I always have to pop BW on my hunter to just not be slowed and then they're in trouble, but on my rogue or warrior (lowbies) frost mages suck to fight due to kiting. Though a highly geared fire mage will wtfpwn you and you'll be wondering the license plate number of the truck that hit you while you're waiting to rez. From a mage perspective (I hit 59 last night) I like the high numbers of fire when compared to frost - you also have a very limited amount of frost spells, so I switched back to fire after giving frost a week (my fireball did more damage then anything frost I could throw at them) but I'm gonna give frost another try once I hit the level where I can get icelance.

Getting rid of the elites

Getting rid of the elites was a joyous event for me. Trying to get groups together for non-instanced quests while levelling is insanely difficult on most servers and so I used to drop most group quests as soon as I got them in order to make space for quests I could actually do. Nowadays I can actually see quest lines through to the end, which is a breath of fresh air. Quote: Originally Posted by Xlorep DarkHelm View Post Changing the majority of the outdoor elites to non-elites basically was like adding a ton of new, never-before-done content for me. I never did the outdoor elite quests. Now, I can do them, and I'm like a kid in a candy shop. Count me in with you guys. Totally agree.

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